
So for the sake of backwards compatibility with what I already exported, I can't just delete all images on the output folder, would be the same case if for whatever reason I decide to pool many spine exports on the same output directory. So to keep it all organized, I keep those images and the exports on the same folder.

I use a custom shader that aside from making use of normals, etc, uses some extra images that don't need to be packed (I don't need them to match the spine atlas). But how can I tell which images were from a previous export logically? Or well, are projects that need multiple atlases to fit it all named predictibly? Nate wrote:delete all of those images, and then do the packingThe thing is, it does work if I delete the images manually.
