

It would all be much simpler and 'cleaner' if the avatar could do it's own talking though. It's quick and easy to 'sew' a talking head ( G3 or G5 with an appropriate face grafted onto it) on a highly detailed body to upgrade the avatars in my productions. However, that being said, I'd do it if the learning curve wasn't so high that I felt I was wasting valuable animating time focusing on the details of character creation. My focus is much more on telling a story than learning how to print the book to tell it in. Thanks peteīutOfcOursee You are exactly correct about me not wanting to create a face rig.

Do you figure they're blocking them until Fuse goes all pricey? A lot of good stuff in there. I'm assuming that I click the facial mapping button in 3DX character set-up to access the morphs so I can map them? Also, I looked in the Fuse CC 'Data' file and I see a whole lot more clothing and all the hairstyles from Fuse 1.3 but I can't find a way to access them. So if I enable facial morps in Fuse CC, they will translate through mixamo and into 3DX. clicking the application icon multiple times quickly (users have reported 10-20 clicks on average to open the app)
